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Global Animation Market Size, Share & COVID-19 Impact Analysis, By Offerings (Software, Services), By Product Type (2D Animation, 3D Animation, Motion graphics, Stop Motion and Other), By Industry (Direct, Education, Media and Entertainment, Aerospace and Defense, Automotive, Healthcare and Others), and Regional Forecasts, 2023-2030

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The global animation market size was valued at USD 394.6 billion in 2022. The market is projected to grow from USD 394.6 billion in 2022 to USD 528.8 billion by 2030, exhibiting a CAGR of 5.00% during the forecast period.
 
The main factors propelling the market growth are the rise of the media and entertainment sector, the expansion of the communications and technology industries, and the increasing use of the internet globally. The industry's abundance of tools is encouraging their adoption by various end-user sectors, which supports those industries' market growth. New, creative advertising techniques are being adopted as a result of increased industry competitiveness. In order to provide consumers with high-quality films and animations, the quickly expanding media and entertainment industry is also increasingly embracing cutting-edge animation technologies by industry companies, fueling the expansion of this market. The proliferation of 3D and 4D technologies as well as ongoing technological advancements, can offer the animation market tremendous potential prospects. The Animation Market, meanwhile, is being held back by problems like piracy and the switch from renting to free online streaming.
 
RECESSION IMPACT

The recession will significantly impact the world market for animation. A rise in interest rates will probably result in a significant economic growth slow even though price inflation is predicted to reduce in 2023. The IMF forecasts worldwide inflation to drop from 8.8% in 2022 to 6.5% in 2019. The inflation rate is only expected to decline to 8.1% in 2023, which will provide less relief for developing economies. For a while, raw material and energy costs will remain high. Additionally, the partial reversal of globalization, labor shortages in many Western nations that increase the cost of manufacturing, and the shift to a shared economy in reaction to the biggest threat to our species all contribute to inflation.
 
DRIVING FACTORS

Growing Entertainment Industry to Promote Market Growth

The pandemic has aided individuals in discovering new forms of entertainment, and as a result, OTT platforms have become a popular platform for entertainment. With a boost in viewers, particularly for children's entertainment, the rise of OTT has favorably impacted the animation industry. OTT is now a significant player in the entertainment sector and has advanced VFX and animation technologies. As a result, the global animation industry is expanding daily, which fosters the expansion of the global animation market and serves as a catalyst for that growth. Furthermore, the demand for children's daily soaps is expanding significantly, which has led to an increase in the production of new daily soaps, and the growth of animated content is driving broadcasters to become more interested in introducing animated shows. As a result, the worldwide animation market is expanding as a result of the growing popularity of animated movies and TV shows.
 
RESTRAINING FACTORS

High Cost of Animation Production to Limit Market Growth

The cost of animation tools and the compensation given to the industry's content providers account for the majority of the production costs in the animation sector. According to statistics, most Disney films have production costs of $200 million or more per film. Additionally, the U.S. Bureau of Labor Statistics indicates that an animator or multimedia artist makes an annual salary of about US$75,270. The high production cost is a major drawback that restrains the growth of the global animation market because it prevents new market players from entering the market. Animations are an elegant tool for creating mind-capturing and reality-shattering productions, whether a movie or advertisement.
 
SEGMENTATION

By Offerings

Animation Market By Offering
Based on offerings, the animation market is segmented into software and services. The software category dominated the market in 2022 because of its expanding popularity in developed and leading nations. Additionally, it is projected that the services sector will expand at a notable rate and boost market revenue.
 
By Product Type

Based on product type, the animation market is segmented into 2D animation, 3D animation, motion graphics, stop motion and other. The 2D animation category dominated the market in 2022. Its increasing use in many industry verticals worldwide is credited with the rise. Along with this, the market for products of this type related to motion graphics will expand quickly and support future expansion of the animation sector. Additionally, the 2D segment's popularity and widespread application in countless advertising and app explainer films can be attributed to its flexibility and freedom to experiment. For instance, Chintamani from an ICICI Bank advertising became widely known and popular among consumers and benefited from improving customer relations, which ultimately assisted the bank in growing its customer base.
 
By Industry

Based on industry, the animation market is segmented into direct, education, media and entertainment, aerospace and defense, automotive, healthcare and others. The media and entertainment category dominated the market in 2022. The media and entertainment sector include radio, television, print, and film. These segments cover television programs, films, news, publications, radio programs, magazines, music, and books. The media and entertainment sector is changing from the old and the new coexist. Additionally, it is projected that the automotive industry will continue to expand at a significant rate, increasing market revenue.
 
REGIONAL INSIGHTS

Animation Market By Region 
North America is projected to hold the largest share of the animation market over the forecast period due to the increased use of animation in a variety of end-use applications, the presence of large corporations in North America, and business plans being carried out by the leading players in the countries. Additionally, the increased animated game production and the establishment of big animation studios in the west indicate that the North American region will experience tremendous growth. Furthermore, the use of animation in the healthcare sector to assist medical practitioners and students in receiving medical training is fueling market expansion. On the other hand, the Asia Pacific animation market is anticipated to grow significantly. Growing demand for animation in developing economies as a result of rising preferences from the automotive sector. Similar to this, most businesses operating in the industry are making significant advancements to gain a slight advantage in the Asia Pacific animation market.
 
LIST OF KEY COMPANIES PROFILED:
  • SideFX
  • Adobe
  • Broadcast2World, Inc
  • Smith Micro Software, Inc.
  • Animation Sharks
  • IdeaRocket
  • Triggerfish Studios
  • EIAS3D
  • NewTek, Inc
  • BRAFTON
  • Corel Corporation
  • Autodesk Inc.
  • Videocaddy
  • Maxon Computer
  • WinBizSolutionsIndia
Recent Development:
  • In September 2021, Toon Boom Animation published Toon Boom Harmony 21, the most recent software edition, which boosts paperless animation by introducing 2D animations with feature quality for video games. Users can adjust their stylus' speed, pressure, and tilt position by adjusting the size and bitmap of the brushes.
REPORT SCOPE AND SEGMENTATION
 
Attributes Details
Market Size in 2022 USD 394.6 Billion
Market Forecast in 2030 USD 528.8 Billion
Compound Annual Growth Rate 5.00%
Unit Revenue (USD Million) and Volume (Kilo Tons)
Segmentation By Offerings, By Product Type, By Industry and By Geography
By Offerings
  • Software
  • Services
By Product Type
  • 2D Animation
  • 3D animation
  • Motion graphics
  • Stop Motion
  • Other
By Industry
  • Direct
  • Education
  • Media and Entertainment
  • Aerospace and Defense
  • Automotive
  • Healthcare
  • Others
By Region
  • North America: U.S and Canada
  • Europe: Germany, Italy, Russia, U.K, Spain, France, Rest of Europe
  • APAC: China, Australia, Japan, India, South Korea, South East Asia, Rest of Asia Pacific
  • Latin America: Brazil, Argentina, Chile
  • The Middle East And Africa: South Africa, GCC, Rest of MEA
Base Year 2022
Historical Year 2016-2021
Forecast Year 2023-2030
Chapter 1    Preface

    1.1    Report Scope and Description
        1.1.1    Study Purpose
        1.1.2    Target Audience
        1.1.3    USP and Key Offerings
    1.2    Key Benefits for Stakeholders
    1.3    Report Scope

Chapter 2    Report Summary

    2.1    Key Findings
        2.1.1    Top Investment Pockets
    2.2    Market Snapshot: Global Animation Market
    2.3    Global Animation Market, 2019 – 2030 (US$ Mn)

Chapter 3    COVID 19 Impact Analysis

    3.1    Impact Assessment of COVID-19 Pandemic, By Region
        3.1.1    North America: Impact of COVID-19 Pandemic
        3.1.2    Europe: Impact of COVID-19 Pandemic
        3.1.3    Asia pacific: Impact of COVID-19 Pandemic
        3.1.4    Latin America: Impact of COVID-19 Pandemic
        3.1.5    Middle-East and Africa: Impact of COVID-19 Pandemic
    3.2    Key Strategies Undertaken by Companies to Tackle COVID-19
    3.3    Quarterly Market Revenue by Region 2021 & 2023
    3.4    Pre COVID-19 Market Revenue, By Region, 2016-2019        (USD Million)
    3.5    Post COVID-19 Market Revenue, By Region, 2020-2030 (USD Million)
    3.6    Short Term Dynamics
    3.7    Long Term Dynamics

Chapter 4    Global Animation Market, By Offerings Segment Analysis

    4.1    Animation Market Overview, By Offerings Segment
        4.1.1    Global Animation Market Revenue Share, By Offerings, 2023 & 2030 (Value, %)
    4.2    Software
        4.2.1    Animation Share Forecast, By Region (USD Million)
        4.2.2    Comparative Revenue Analysis, By Country, 2021 & 2030
        4.2.3    Key Market Trends, Growth Factors, & Opportunities
    4.3    Services
        4.3.1    Animation Share Forecast, By Region (USD Million)
        4.3.2    Comparative Revenue Analysis, By Country, 2021 & 2030
        4.3.3    Key Market Trends, Growth Factors, & Opportunities
            
Chapter 5    Global Animation Market, By Product Type Segment Analysis

    5.1    Animation Market Overview, By Product Type Segment
        5.1.1    Global Animation Market Revenue Share, By Product Type, 2023 & 2030 (Value, %)
    5.2    2D Animation
        5.2.1    Animation Share Forecast, By Region (USD Million)
        5.2.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        5.2.3    Key Market Trends, Growth Factors, & Opportunities
    5.3    3D animation
        5.3.1    Animation Share Forecast, By Region (USD Million)
        5.3.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        5.3.3    Key Market Trends, Growth Factors, & Opportunities
    5.4    Motion graphics
        5.4.1    Animation Share Forecast, By Region (USD Million)
        5.4.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        5.4.3    Key Market Trends, Growth Factors, & Opportunities
    5.5    Stop Motion
        5.5.1    Animation Share Forecast, By Region (USD Million)
        5.5.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        5.5.3    Key Market Trends, Growth Factors, & Opportunities
    5.6    Other
        5.6.1    Animation Share Forecast, By Region (USD Million)
        5.6.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        5.6.3    Key Market Trends, Growth Factors, & Opportunities
        
Chapter 6    Global Animation Market, By Industry Segment Analysis

    6.1    Animation Market Overview, By Industry Segment
        6.1.1    Global Animation Market Value Share, By Industry, 2021 & 2030 (Value, %)
    6.2    Direct
        6.2.1    Animation Share Forecast, By Region (USD Million)
        6.2.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        6.2.3    Key Market Trends, Growth Factors, & Opportunities
    6.3    Education
        6.3.1    Animation Share Forecast, By Region (USD Million)
        6.3.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        6.3.3    Key Market Trends, Growth Factors, & Opportunities
    6.4    Media and Entertainment
        6.4.1    Animation Share Forecast, By Region (USD Million)
        6.4.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        6.4.3    Key Market Trends, Growth Factors, & Opportunities
    6.5    Aerospace and Defense
        6.5.1    Animation Share Forecast, By Region (USD Million)
        6.5.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        6.5.3    Key Market Trends, Growth Factors, & Opportunities
    6.6    Automotive
        6.6.1    Animation Share Forecast, By Region (USD Million)
        6.6.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        6.6.3    Key Market Trends, Growth Factors, & Opportunities
    6.7    Healthcare
        6.7.1    Animation Share Forecast, By Region (USD Million)
        6.7.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        6.7.3    Key Market Trends, Growth Factors, & Opportunities
    6.8    Others
        6.8.1    Animation Share Forecast, By Region (USD Million)
        6.8.2    Comparative Revenue Analysis, By Country, 2023 & 2030
        6.8.3    Key Market Trends, Growth Factors, & Opportunities
        
Chapter 7    Animation Market – Regional Analysis, 2023 – 2030

    7.1    Animation market Overview, by Region Segment
        7.1.1    Global Animation market Revenue Share, By Region, 2023 & 2030
        7.1.2    Global Animation Market Revenue, By Region, 2017 – 2030 (US$ Mn)
        7.1.3    Global Animation market Revenue, By Offerings, 2017 – 2030 (US$ Mn)
        7.1.4    Global Animation market Revenue, By Product Type, 2017 – 2030 (US$ Mn)
        7.1.5    Global Animation Market Revenue, By Industry, 2017 – 2030 (US$ Mn)
    7.2    North America
        7.2.1    North America Animation Market Revenue, By Country, 2019 – 2030 (US$ Mn)
        7.2.2    North America Animation Market Revenue, By Offerings, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.2.3    North America Animation Market Revenue, By Product Type, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.2.4    North America Animation Market Revenue, By Industry, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.2.5    U.S. Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.2.6    Canada Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.2.7    Mexico Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
    7.3    Europe
        7.3.1    Europe Animation Market Revenue, By Country, 2019 – 2030 (US$ Mn)
        7.3.2    Europe Animation Market Revenue, By Offerings, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.3.3    Europe Animation Market Revenue, By Product Type, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.3.4    Europe Animation Market Revenue, By Industry, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.3.5    Germany Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.3.6    France Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.3.7    U.K. Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.3.8    Italy Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.3.9    Spain Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.3.10    Rest of Europe Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
    7.4    Asia Pacific
        7.4.1    Asia Pacific Animation Market Revenue, By Country, 2019 – 2030 (US$ Mn)
        7.4.2    Asia Pacific Animation Market Revenue, By Offerings, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.4.3    Asia Pacific Animation Market Revenue, By Product Type, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.4.4    Asia Pacific Animation Market Revenue, By Industry, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.4.5    China Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.4.6    Japan Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.4.7    India Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.4.8    South Korea Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.4.9    South-East Asia Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.4.10    Rest of Asia Pacific Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
    7.5    Latin America
        7.5.1    Latin America Animation Market Revenue, By Country, 2019 – 2030 (US$ Mn)
        7.5.2    Latin America Animation Market Revenue, By Offerings, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.5.3    Latin America Animation Market Revenue, By Product Type, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.5.4    Latin America Animation Market Revenue, By Industry, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.5.5    Brazil Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.5.6    Argentina Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.5.7    Rest of Latin America Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
    7.6    The Middle-East and Africa
        7.6.1    The Middle-East and Africa Animation Market Revenue, By Country, 2019 – 2030 (US$ Mn)
        7.6.2    The Middle-East and Africa Animation Market Revenue, By Offerings, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.6.3    The Middle-East and Africa Animation Market Revenue, By Product Type, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.6.4    The Middle-East and Africa Animation Market Revenue, By Industry, 2019 – 2030 (US$ Mn)/(Kilo Tons)
        7.6.5    GCC Countries Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.6.6    South Africa Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)
        7.6.7    Rest of Middle-East Africa Animation Market Revenue, 2019 - 2030 (US$ Mn)/ (Kilo Tons)

Chapter 8    Animation Market – Industry Analysis

    8.1    Introduction
    8.2    Market Drivers
        8.2.1    Driving Factor 1 Analysis
        8.2.2    Driving Factor 2 Analysis
    8.3    Market Restraints
        8.3.1    Restraining Factor Analysis
    8.4    Market Opportunities
        8.4.1    Market Opportunity Analysis
    8.5    Porter’s Five Forces Analysis
    8.6    PEST Analysis
    8.7    Regulatory Landscape
    8.8    Technology Landscape
    8.9    Value Chain Analysis

Chapter 9    Competitive Landscape

    9.1    Company Market Share Analysis – 2023
        9.1.1    Global Animation market: Company Market Share, 2023
        9.1.2    Global Animation Market: Company Market Share, 2023
    9.2    Strategic Developments
        9.2.1    Acquisitions & Mergers
        9.2.2    New Product Launch
        9.2.3    Regional Expansion
    9.3    Company Strategic Developments – Heat Map Analysis

Chapter 10    Company Profiles

    10.1    SideFX
        10.1.1    Company Overview
        10.1.2    Key Executives
        10.1.3    Product Portfolio
        10.1.4    Financial Overview
        10.1.5    Operating Business Segments
        10.1.6    Business Segment Performance
        10.1.7    Recent Developments
    10.2    Adobe
    10.3    Broadcast2World, Inc
    10.4    Smith Micro Software, Inc.
    10.5    Animation Sharks
    10.6    IdeaRocket
    10.7    Triggerfish Studios
    10.8    EIAS3D
    10.9    NewTek, Inc
    10.10    BRAFTON
    10.11    Corel Corporation
    10.12    Autodesk Inc.
    10.13    Videocaddy
    10.14    Maxon Computer
    10.15    WinBizSolutionsIndia
    
Chapter 11    Research Methodology

    11.1    Research Methodology
    11.2    Phase I – Secondary Research
    11.3    Phase II - Data Modeling
        11.3.1    Company Share Analysis Model
        11.3.2    Revenue Based Modeling
    11.4    Phase III – Primary Research
    11.5    Research Limitations
        11.5.1    Assumptions
No Methodology
No Available