Chapter 1 Preface
1.1 Report Description
1.1.1 Aim of the Report
1.1.2 Report Target Audience
1.1.3 Report Offering
1.2 Research Scope
1.3 Research Methodology
1.3.1 Phase I – Secondary Research
1.3.2 Phase II – Primary Research
1.3.3 Phase III – Expert Panel Review
1.3.4 Assumptions
1.3.5 Top-Down and Bottom-Up Approach
Chapter 2 Executive Summary
2.1 Market Snapshot: Global Virtual Reality Market Market
2.2 Global Virtual Reality MarketMarket, By Type
2.3 Global Virtual Reality Market Market, By Application
2.4 Global Virtual Reality Market Market, By Geography
Chapter 3 Market Dynamics
3.1 Product and Market Insights
3.1.1 Global Virtual Reality MarketMarket Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
3.2 Market Dynamics
3.2.1 Growth Drivers
3.2.2 Market Restraints
3.2.3 Impact Analysis of Drivers and Restraints
3.2.4 COVID-19 Impact
3.3 Attractive Investment Proposition
3.4 Competitive Analysis
3.4.1 Competitive Landscape in the Virtual Reality Market Market
Chapter 4 Global Virtual Reality Market Market Analysis, By Type
4.1 Overview
4.2 Head-Mounted Displays
4.2.1 Global Head-Mounted DisplaysMarket Value, 2018 – 2028, (US$ Mn)
4.3 Gesture-Tracking Devices
4.3.1 Global Implantable Gesture-Tracking Devices Market Value, 2018 – 2028, (US$ Mn)
4.4 Projectors and Display Walls
4.4.1 Global Projectors and Display Walls Market Value, 2018 – 2028, (US$ Mn)
4.5 Others
4.5.1 Global Other Virtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
Chapter 5 Global Virtual Reality Market Market Analysis, By Application
5.1 Overview
5.2 Commercial
5.2.1 Global Market Value For Commercial, 2018 – 2028, (US$ Mn)
5.3 Consumer
5.3.1 Global Market Value For Consumer, 2018 – 2028, (US$ Mn)
5.4 Enterprise
5.4.1 Global Market Value For Enterprise, 2018 – 2028, (US$ Mn)
5.5 Healthcare
5.5.1 Global Market Value For Healthcare, 2018 – 2028, (US$ Mn)
5.6 Aerospace & Defense
5.6.1 Global Market Value For Aerospace & Defense, 2018 – 2028, (US$ Mn)
5.7 Others
5.7.1 Global Market Value For Others, 2018 – 2028, (US$ Mn)
Chapter 6 North America Virtual Reality Market Market Analysis
6.1 Overview
6.2 North America Virtual Reality Market Market Analysis, By Type, 2018 – 2028
6.2.1 Market Analysis
6.3 North America Virtual Reality Market Market Analysis, By Application, 2018 – 2028
6.3.1 Market Analysis
6.4 North America Virtual Reality Market Market Analysis, By Country, 2018 – 2028
6.4.1 Market Analysis
6.4.2 U.S.
6.4.3 Canada
Chapter 7 EuropeVirtual Reality Market Market Analysis
7.1 Overview
7.2 EuropeVirtual Reality Market Market Analysis, By Type, 2018 – 2028
7.2.1 Market Analysis
7.3 EuropeVirtual Reality Market Market Analysis, By Application, 2018 – 2028
7.3.1 Market Analysis
7.4 EuropeVirtual Reality Market Market Analysis, By Country, 2018 – 2028
7.4.1 Market Analysis
7.4.2 UK
7.4.3 Germany
7.4.4 France
7.4.5 Rest of Europe
Chapter 8 Asia PacificVirtual Reality Market Market Analysis
8.1 Overview
8.2 Asia PacificVirtual Reality Market Market Analysis, By Type, 2018 – 2028
8.2.1 Market Analysis
8.3 Asia PacificVirtual Reality Market Market Analysis, By Application, 2018 – 2028
8.3.1 Market Analysis
8.4 Asia PacificVirtual Reality Market Market Analysis, By Country, 2018 – 2028
8.4.1 Market Analysis
8.4.2 China
8.4.3 Japan
8.4.4 India
8.4.5 Rest of Asia Pacific
Chapter 9 Latin AmericaVirtual Reality Market Market Analysis
9.1 Overview
9.2 Latin AmericaVirtual Reality Market Market Analysis, By Type, 2018 – 2028
9.2.1 Market Analysis
9.3 Latin AmericaVirtual Reality Market Market Analysis, By Application, 2018 – 2028
9.3.1 Market Analysis
9.4 Latin AmericaVirtual Reality Market Market Analysis, By Country, 2018 – 2028
9.4.1 Market Analysis
9.4.2 Mexico
9.4.3 Brazil
9.4.4 Rest of Latin America
Chapter 10 Middle East and Africa (MEA)Virtual Reality Market Market Analysis
10.1 Overview
10.2 MEAVirtual Reality Market Market Analysis, By Type, 2018 – 2028
10.2.1 Market Analysis
10.3 MEAVirtual Reality Market Market Analysis, By Application, 2018 – 2028
10.3.1 Market Analysis
10.4 MEAVirtual Reality Market Market Analysis, By Country, 2018 – 2028
10.4.1 Market Analysis
10.4.2 GCC Countries
10.4.3 South Africa
10.4.4 Rest of MEA
Chapter 11 Company Profiles
11.1 CyberGlove Systems, Inc.
11.1.1 CyberGlove Systems, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.2 Barco NV
11.2.1 Barco NV: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.3 Oculus (Facebook Technologies, LLC)
11.3.1 Oculus (Facebook Technologies, LLC): Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.4 VIVE (HTC Corporation)
11.4.1 VIVE (HTC Corporation): Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.5 Microsoft
11.5.1 Microsoft: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.6 Samsung Electronics Co., Ltd.
11.6.1 Samsung Electronics Co., Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.7 Sensics, Inc.
11.7.1 Sensics, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.8 Sixense Enterprises, Inc.
11.8.1 Sixense Enterprises, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.9 Ultraleap Ltd.
11.9.1 Ultraleap Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
11.10 EON Reality, Inc.
11.10.1 EON Reality, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
List of Figures
FIG. 1 Global Virtual Reality Market Market: Research Methodology
FIG. 2 Top-Down and Bottom Up Approach
FIG. 3 Global Virtual Reality MarketMarket, By Type, 2020 (US$ Mn)
FIG. 4 Global Virtual Reality Market Market, By Application, 2020 (US$ Mn)
FIG. 5 Global Virtual Reality Market Market, By Geography, 2020 (US$ Mn)
FIG. 6 Global Virtual Reality MarketMarket Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 7 Attractive Investment Proposition
FIG. 8 Market Positioning of Key Virtual Reality Market Providers, 2020
FIG. 9 Global Virtual Reality Market Market Value Share, By Type, 2020& 2028 (% Value)
FIG. 10 Global Head-Mounted DisplaysMarket Value, 2018 – 2028, (US$ Mn)
FIG. 11 Global Gesture-Tracking Devices Market Value, 2018 – 2028, (US$ Mn)
FIG. 12 Global Projectors and Display Walls Market Value, 2018 – 2028, (US$ Mn)
FIG. 13 Global Other Virtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 14 Global Virtual Reality Market Market Value Share, By Application, 2020& 2028 (% Value)
FIG. 15 Global Market Value For Commercial, 2018 – 2028, (US$ Mn)
FIG. 16 Global Market Value For Consumer, 2018 – 2028, (US$ Mn)
FIG. 17 Global Market Value For Enterprise, 2018 – 2028, (US$ Mn)
FIG. 18 Global Market Value For Healthcare, 2018 – 2028, (US$ Mn)
FIG. 19 Global Market Value For Aerospace & Defense, 2018 – 2028, (US$ Mn)
FIG. 20 Global Market Value For Others, 2018 – 2028, (US$ Mn)
FIG. 21 U.S. Virtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 22 Canada Virtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 23 UKVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 24 GermanyVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 25 FranceVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 26 Rest of EuropeVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 27 ChinaVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 28 JapanVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 29 IndiaVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 30 Rest of Asia PacificVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 31 MexicoVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 32 BrazilVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 33 Rest of Latin AmericaVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 34 GCC CountriesVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 35 South AfricaVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
FIG. 36 Rest of MEAVirtual Reality Market Market Value, 2018 – 2028, (US$ Mn)
List of Tables
TABLE 1 Market Snapshot: Global Virtual Reality Market Market
TABLE 2 Impact Pointers
TABLE 3 Impact Analysis of Drivers and Restraints
TABLE 4 North America Virtual Reality Market Market Value, By Type, 2018 – 2028
TABLE 5 North America Virtual Reality Market Market Value, By Application, 2018 – 2028
TABLE 6 North America Virtual Reality Market Market Value, By Country, 2018 – 2028
TABLE 7 EuropeVirtual Reality Market Market Value, By Type, 2018 – 2028
TABLE 8 EuropeVirtual Reality Market Market Value, By Application, 2018 – 2028
TABLE 9 EuropeVirtual Reality Market Market Value, By Country, 2018 – 2028
TABLE 10 Asia PacificVirtual Reality Market Market Value, By Type, 2018 – 2028
TABLE 11 Asia PacificVirtual Reality Market Market Value, By Application, 2018 – 2028
TABLE 12 Asia PacificVirtual Reality Market Market Value, By Country, 2018 – 2028
TABLE 13 Latin AmericaVirtual Reality Market Market Value, By Type, 2018 – 2028
TABLE 14 Latin AmericaVirtual Reality Market Market Value, By Application, 2018 – 2028
TABLE 15 Latin AmericaVirtual Reality Market Market Value, By Country, 2018 – 2028
TABLE 16 MEAVirtual Reality Market Market Value, By Type, 2018 – 2028
TABLE 17 MEAVirtual Reality Market Market Value, By Application, 2018 – 2028
TABLE 18 MEAVirtual Reality Market Market Value, By Country, 2018 – 2028
TABLE 19 CyberGlove Systems, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 20 Barco NV: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 21 Oculus (Facebook Technologies, LLC): Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 22 VIVE (HTC Corporation): Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 23 Microsoft: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 24 Samsung Electronics Co., Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 25 Sensics, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 26 Sixense Enterprises, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 27 Ultraleap Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE 28 EON Reality, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)